Early-career research statement

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ICCC 2026 · Early Career Symposium · 2026-05-15 · missed

Date: 2026-05-07

Deadline: 2026-05-15

One-sentence version

My research asks how a creative computer can be treated less like an app store and more like a living instrument: small pieces, direct feedback, public materials, and a community that can see how the work is made.

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Proposed application shape

  1. Research question: what would a creative computing environment look like if pieces, papers, and people were all first-class materials?
  2. Work so far: AC runtime, KidLisp, Notepat, papers platter, native OS.
  3. Method: build small public tools, measure them, write from inside the work, then publish the simplest clear version.
  4. Why ICCC: computational creativity needs systems that are playable, inspectable, and culturally situated.
  5. Next step: use the symposium to turn AC from a pile of strong artifacts into a clearer research program.

Abstract seed

Aesthetic Computer is a creative computing environment made of small playable pieces, public writing, and a runtime that spans browser and native hardware. My current research asks how such an environment can support computational creativity without becoming only a software platform or only an artwork. The work combines KidLisp, a minimal language for generative pieces; Notepat, a keyboard-driven visual and musical instrument; a native OS path for low-latency performance; and a papers platter that turns ongoing experiments into papers, cards, and dossiers. The project treats writing as part of the system: an idea is not finished when it runs, but when it can be explained simply enough to travel. At ICCC, I want to clarify this practice as an early-career research program: creative tools as living instruments, with code, publication, and community all visible in the same frame.

Tone

Use the AC papers voice: direct, personal, and plain. The application should sound like a person building a serious thing, not like a platform pitch.